Power / Energy
Online gaming spikes as consumers seek social connection and entertainment
The desire to stay connected and entertained while stuck at home during the pandemic has driven online gaming popularity.
'No sleep: Must game' - research hints at the rise of binge gaming on mobile
Four hours and 36 minutes – that’s how long the average ‘binge gaming’ session lasts.
Limelight Networks celebrates 100th point-of-presence launch
The company has increased its global network capacity by 40% in just five months, bringing its total egress capacity to 42Tbps.
Work getting the way of your pro-gaming dreams? You're not alone
If you’re an online gamer and think work gets in the way of your dreams of pro gaming, you're not alone - 36% of players across the globe think the same thing.
Opinion: Edge computing is the answer to limited, centralised cloud
Jaheer Abbas says many organisations are bumping up against the limitations of the cloud’s centralised nature, but the solution is on our doorsteps.
Limelight Networks and Tencent Cloud announce services agreement
Tencent Cloud will offer CDN services from Limelight to Tencent Cloud customers in North America.