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Limelight stories

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Online gaming spikes as consumers seek social connection and entertainment

Fri, 19th Mar 2021
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gaming
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digital entertainment
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limelight
The desire to stay connected and entertained while stuck at home during the pandemic has driven online gaming popularity.
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'No sleep: Must game' - research hints at the rise of binge gaming on mobile

Thu, 12th Mar 2020
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gaming
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digital entertainment
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mobile gaming
Binge gaming sessions last an average of over four hours, with young gamers aged 18-25 averaging over six hours, according to LimeLight Networks.
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Limelight Networks celebrates 100th point-of-presence launch

Tue, 21st May 2019
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edge computing
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iaas
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point of presence
The company has increased its global network capacity by 40% in just five months, bringing its total egress capacity to 42Tbps.
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Work getting the way of your pro-gaming dreams? You're not alone

Thu, 28th Mar 2019
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gaming
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digital entertainment
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esports
If you're an online gamer and think work gets in the way of your dreams of pro gaming, you're not alone - 36% of players across the globe think the same thing.
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Edge computing is the answer to limited, centralised cloud

Thu, 20th Sep 2018
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edge computing
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iaas
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healthtech
Jaheer Abbas says many organisations are bumping up against the limitations of the cloud's centralised nature, but the solution is on our doorsteps.
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Limelight Networks and Tencent Cloud announce services agreement

Mon, 22nd Jan 2018
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cloud services
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tencent
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content creation
Limelight Networks and Tencent Cloud have inked a deal to extend each other's CDN services, enhancing content delivery in China, North America, and globally.