DataCenterNews Asia Pacific - Specialist news for cloud & data center decision-makers

Gamification stories

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Trustwave to use gamification to train cybersecurity professionals
Last week
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cybersecurity
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recruitment
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gamification
The initiative aims to elevate skillsets, build camaraderie among cybersecurity teams, and attract new and diverse talent to the field.
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Game-based learning to become $55 billion industry in next eight years
Wed 12 Oct 2022
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ai
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e-learning
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vr
According to the research report, the global game-based learning market was valued at US$11.15 billion in 2021 and is expected to reach US$55.80 billion by 2030
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Gamifying cybersecurity key to preventing attacks
Thu 8 Jul 2021
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cybersecurity
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gamification
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cyber attacks
"Many CISOs have found it very effective to use ad-hoc gamification in pushing down ownership of cyber-risk management to individual risk owners."
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NZ car retailers bringing test drives to a whole new level
Fri 8 Nov 2019
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cartech
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xbox
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gamification
Local car retailers are converting a new SUV into an Xbox controller, allowing customers to experience the capabilities of the vehicle while inside a virtual environment.
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Game on: Injecting retro fun back into channel promotions
Wed 3 Jul 2019
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channel rewards
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gamification
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dell
Ingram Micro and Dell Technologies have come up with the perfect reason for resellers to play retro arcade games at work.
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Govt & Canterbury Uni pour $7m into gaming research
Fri 17 May 2019
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gaming
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technology gifts
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university of canterbury
The funding will be used to boost the University of Canterbury’s Applied Immersive Gaming Initiative, which will research and accelerate public use of immersing gaming applications.
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Could gamers be the best contenders for cybersecurity roles?
Mon 9 Apr 2018
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cybersecurity
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mcafee
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gamification
Those entering the workforce that grew up playing video games may be best placed for cybersecurity roles.
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Social enterprise develops game for learning sign language
Wed 14 Mar 2018
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gaming
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technology gifts
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social enterprise
The game has passed the prototype stage, and SeeCom are currently doing research to produce the full game version.
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Bored of health and safety? Vodafone now educates staff by gaming
Thu 28 Sep 2017
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gaming
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it in healthcare
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technology gifts
H&S education is often put on the same ‘boring level’ as watching paint dry and the deliberations of the NZ election - but now it's in a game.
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Fun for all ages: New study says yep, videogames are good for all Kiwis
Mon 14 Aug 2017
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gaming
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technology gifts
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igea
A new report has dealt a blow to those in the anti-videogame club, showing that video and computer games have positive effects on the way Kiwis learn.
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Google launches gamified digital citizenship programme
Fri 9 Jun 2017
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online safety
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gamification
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google
"Be Internet Awesome provides materials educators and parents can use to help students learn about online safety in a fun and engaging way."
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Schneider Electric: Enhancing data center performance, gamefully
Sun 4 Jun 2017
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power / energy
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schneider electric
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gamification
Since technology and cost aren’t a hurdle, I want to talk about the next lump in the road; people.
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Gamification: Cybersecurity's secret spice for effective employee training
Tue 23 May 2017
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firewall
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network management
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it training
“Gamifying will help make the training process more exciting and engaging for employees, increasing employee awareness of cybersecurity practices."
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Recharging robots with stories and teamwork in term 2
Mon 22 May 2017
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e-learning
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gamification
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edtech
A chance to try a new gamification tool that encourages collaboration. Can you save the droid before his power cells are permanently drained?
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Kiwi company takes exergaming to new heights
Mon 16 May 2016
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innovation
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gamification
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springfree trampolines
Childhood obesity is the focus of new Kiwi trampoline innovation designed to get children more active through fun games.
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